Tic Tac Quiz (Sega, 76)
Picture taken from
Arcade Flyer Archive
More information from GregAC5A:
I am still looking for more info
on Sega Tic Tac Quiz. I know it's a cpu controlled game since I
posted about Tic Tac Quiz on fun/fluff on MAME board. I have yet
to find out exactly which cpu Tic Tac Quiz uses. It could be
either S2650, 8080, 6502. I don't know other than it is a cpu
hardware controlled game.
Battle Star (Sega, 79?)
Supposedly a G80 vector game, could it be the same as the Centuri game?
Car Hunt (Sega, 79)
Pictures taken from
Arcade Flyer Archive
Deep Scan (Sega, 79)
Picture taken from
Arcade Flyer Archive
Invinco/Deep Scan is in MAME, but the dedicated version is not. According to
a flyer, there is also a combo Deep Scan/Car Hunt game which is not in MAME.
Fire One (Sega/Exidy, 79)
Only the Sega licensed version is a Most Wanted ROM, the Exidy version
is in MAME.
Sheriff (Sega/Nintendo, 80)
Only the Sega licensed version is a Most Wanted ROM, the Nintendo version
is in MAME.
KO Punch (Sega, 81)
Pictures of preliminary MAME 0.36b16 driver, and from
Arcade Flyer Archive
Shooting Master (Sega [system 2], 85)

Pictures taken from
Arcade Flyer Archive
脱子ちゃん雀荘 [DakkoChan Jansoh] (Sega/Whiteboard [system 2], 87)
Now listed in MAME as "Dakkochan House", still flagged as not working though the game
starts up and you can see game graphics. The flyer shows the above Japanese kanji, with
furigana explaining the characters as "Dakko" and "Hausu", which agrees with the MAME listing.
The second kanji is, however, "Jansou" which I believe means a "jan" (mahjong) "sou" (house).
Anybody able to shed some light on this?
Info from Randy Hoffman:
"DakkoChan Jansoh" and its sister game "Sukeban Janshi Ryuuko" (on System
16 hardware) were both developed by Whiteboard. They had famous designers,
but for whatever reason the screen shots I've seen look really lame.
119 (Sega/Coreland [prototype/limited Japanese release], 86)

Pictures taken from
Emulation Status.
By the way, 119 is the Japanese equivalent of the United States' 911.
And yes, Japanese fire brigades are usually comprised of daring penguins.
WarBall (Sega [system 2], 86)

ShimaPong scan from a Japanese magazine.
Info from ShimaPong:
This is a sports game based on american football. The characters are robots and
can fire weapons to block opponents. At the beginning, you play a trial game
shooting 5 targets. The winning team bats first in the main game. If the attacker
fails to break through the defense line in 3 tries, offense and defense switches.
戦略 Game Bopeep [Senryaku Game Bopeep] (Sega/Coreland [prototype/limited release], 86)
![]()

Pictures taken from
Japanese collector's page.
Shooting Zone (Sega, 87)

ShimaPong scans from a Japanese magazine.
Info from ShimaPong:
There are two versions of the cabinet, one has 5 light gun games. The second
version adds an 8-way stick and 2 buttons for Mark III/Master System games. It
has the following games by default:
Trap Shooting/Safari Hunt/Marksman Shooting
Shooting Gallery (the same as 1st?)
Gangster Town
Out Run (the same as Mark III/Master System version)
Black Belt (the same as Master System version)
Haze replies:
The bios for this is dumped, although I didn't spend much time looking at it.
The carts are standard SMS carts, so you can put any SMS game in them... which
makes it rather hard to know which games should be supported.
Bullet (Sega [system 16], 87)

Pictures taken from
Emulation Status.
Charon (Sega [system 16], 87)
Shanghai Kid (Sega [system 16], 87)
This game is a variant on Shanghai, and not the same as the Data
East game.
Power Drift communication version (Sega, 88)

ShimaPong scans from a Japanese magazine.
Info from ShimaPong:
A maximum of eight cabinets can be linked though the Japanese version is four cabinets.
There are other changes from the single player version. You can choose an automatic
or manual transmission. Qualifying for the next stage changes depending on the race.
In practice it's the top 12, in stage one it's the top 6, but in stage 5 it's only
the top 2! There are a total of six stages, practice and five regular stages. There's
new course layouts, but the secret Extra Course in the normal version is deleted.
A final difference is that a high-ranking stage winner can get bonus points.
Last Survivor (Sega [X board HW], 89)

Pictures taken from
System 16 homepage.
Galaxy Force (Sega [Y Board HW], 88)
Quiz Magical Brain (Sega [system 24], 96)
More information about the System 24 hardware is at
EmuCamp.
Why it's not emulated (Phil S)
These unemulated games for the disk-based System 24 are encrypted.
For more information see the
System 24 page.
Bakudan Yarou (Sega, 89)
In MAME under the name Line of Fire/Bakudan Yarou.
Ace Attacker (Sega [system 18], 89)
Sega Sonic Cosmo Fighter Galaxy Patrol (Sega, 91)
Waku Waku Sonikku Patokaa (Exciting Sonic Patrol Car) (Sega [system 1/2], 84?)
Both of these Sonic arcade games' display is inside of a miniature
spaceship / police car kiddie-ride.
Super Hang-On Limited Edition (Sega, 91)
Hammer Away (Sega/Santos [unreleased], 91)

ShimaPong scans from a Japanese magazine.
Info from ShimaPong:
This was exhibited at AM show '91. It's a shooter similar to Xevious, with separated air and
suface shots.
F1 Super Lap (Sega [system 32], 92)
Pictures taken from
Arcade Flyer Archive
Looney Tunes - By A Hare (Sega [ever finished/released?, system 32], 93)
![]()
Pictures taken from
System16
Wing War (Sega [model 1])
Pictures taken from
Arcade Flyer Archive
Virtua Formula (Sega, 93 [model 1])
![]()
Star Wars Arcade (Sega, 94 [model 1])
![]()
Pictures taken from
Arcade Flyer Archive
Description from Emulation Status:
These early polygon games were based on System 32, with a NEC v60 RISC
processor and FPU 32bits 16M flops coprocessor. Sound was based on
a MC68000 10 MHz and unknown sound chip.
From WHATSNEW.TXT:
Some vital tgp coprocessor functions are not simulated correctly.
Cool Riders (Sega [H1 Super Scaler System], 95)
Pictures taken from
Arcade Flyer Archive
Cool Riders is the only game made on this hardware.
From WHATSNEW.TXT:
Skeleton driver, to be continued at a later date.
Daytona USA (Sega [model 2], 93)
Virtua Cop (Sega [model 2], 94)
Desert Tank (Sega / Martin Marietta [model 2], 94)
Virtua Striker (Sega [Model 2B], 94)
Rail Chase 2 (Sega [Model 2B], 94)
Virtua Cop 2 (Sega [model 2], 95)
Virtua Fighter 2 (Sega [model 2], 95)
Manx TT Superbike (Sega [model 2], 95)
Sky Target (Sega [model 2], 95)
Sega Rally Championship (Sega [model 2], 95)
Fighting Vipers (Sega [Model 2B], 95)
GunBlade NY (Sega [Model 2B], 95)
Indy 500 (Sega [Model 2B], 95)
Dynamite Cop / Dynamite Deka 2 (Sega [Model 2B], 96)
Last Bronx / Tokyo Bangaichi (Sega [Model 2B], 96)
Sonic Championship / Sonic the Fighters (Sega [Model 2B], 96)
Virtual-On Cybertroopers (Sega [Model 2B], 96)
Dynamite Baseball '97 (Sega [Model 2B], 97)
Info from R.Belmont:
The 2/2A stuff is at a complete standstill due to undocumented math
DSPs. That has not changed since way back when Virtua came out.
But the Daytona music still sounds fantastic in M1 :-)
Sega Touring Car Championship (Sega [Model 2C], 96)
Power Sled (Sega [Model 2C], 96)
Sega Ski Super G (Sega [Model 2C], 96)
Wave Runner (Sega [Model 2C], 96)
House of the Dead (Sega [Model 2C], 97)
Sega Water Ski (Sega [Model 2C], 97)
Top Skater (Sega [Model 2C], 97)
Behind Enemy Lines (Sega/EPL [Model 2C], 98)
Virtua Fighter 3 (Sega [Model 3], 95)
Virtua Fighter 3: Team Battle (Sega [Model 3], 95)
Scud Race (Sega [Model 3], 96)
Scud Race Plus (Sega [Model 3], 97)
LeMans 24 (Sega [Model 3], 97)
Virtua Striker 2 (Sega [Model 3], 97)
Harley Davidson and the L.A. Riders (Sega [Model 3], 97)
The Lost World (Sega [Model 3], 97)
Daytona USA 2 (Sega [Model 3], 98)
Daytona USA 2 Power Edition (Sega [Model 3], 98)
Dirt Devils (Sega [Model 3], 98)
Sega Bass Fishing (Sega [Model 3], 98)
Sega Rally 2 (Sega [Model 3], 98)
Sega Rally 2 DX (Sega [Model 3], 98)
Star Wars Trilogy (Sega/Lucasarts [Model 3], 98)
Virtua Striker 2 '98 (Sega [Model 3], 98)
Virtual On 2: Oratorio Tangram (Sega [Model 3], 98)
Virtua Striker 2 '99 (Sega [Model 3], 99)
From WHATSNEW.TXT:
Some basic 2D hooked up, nothing more.
Magical Zunou Power (Sega, 97)
Spikeout (Sega, 98)
Spikeout Final Edition (Sega, 98)
Emergency Call Ambulance (Sega, 99)
Virtua Tennis (Sega, 99)
In MAME under the name Power Smash/Virtua Tennis.
Sega Mega Tech (Sega, 89)
A time-based Sega Genesis-Mega Drive / Master System based arcade system.
The Mega Tech's menu system is not emulated perfectly, so the games on
this system are marked as non-working.
Sega Mega Play (Sega, 93)
The Mega Play is a Sega Genesis-Mega Drive based arcade system
that is not time based. Cartridges between Mega Tech and Mega
Play are not interchangable. Mega Play games don't boot, and
are marked as not working in MAME.
Unemulated Mega Play games:
Sega Titan-V hardware
Basically a Sega Saturn with more memory in an arcade cabinet.
Info from WHATSNEW.TXT:
Several ST-V games are probably now playable, however be warned many
are very very slow, this is not a bug, sound is still poor or non-existant
in most titles, these haven't been tested for long so could easily fail at
later levels. Games which were marked as working in previous updates are
also improved (shienryu etc.)
