other unMAMEd Arcade Games from 1990

あした天気になあれ [Ashita Tenkini Naare] (Capcom, 90)

ShimaPong scans from a Japanese magazine.
Info from ShimaPong:
The game is based on a Japanese comic about golf. The arcade version is a rare release by lease.


Kyuukyoku no Othello (Success, 90)
From WHATSNEW.TXT:
Incomplete video emulation.


Star Fighter (Suna, 90)

Pictures from MAME testdriver, courtesy of beppe.


Time Machine v2.0 (Barcrest, 90)


Hanajingi (Dynax, 90)

ShimaPong scan from a Japanese magazine.


Backgammon (ADP, 90)


Filetto (Novarmatic, 90)


Paranoia (Naxat Soft, 90)


Horror Story (Toaplan, 90)
In MAME under the name Demon's World/Horror Story.


Devil Shock (Naxat/Techno Soft [unreleased], 90)

ShimaPong scan from a Japanese magazine.
Info from ShimaPong:
This is an arcade version of the Mega Drive game Devil Crash (Crush in the US). It was announced at the AM Show '91 but never released. The original Devil Crash is for the PC-Engine (Naxat/Compile 1990) and was a sequel to Alien Crash (Naxat/Compile 1988). The Mega Drive version was ported by Techno Soft in 1991. BTW, the following are the unreleased Techno Soft arcade games I know of:
Thunder Force AC 2 (Techno Soft [unreleased], 92?)
Info from ShimaPong:
Arcade version of Thunder Force IV (1992)
Blast Wind (Techno Soft [unreleased], 93)
Info from ShimaPong:
Vertical scroll shooting. Saturn version exists but different music?
Inazuma Savor (Lightning Savor) (Techno Soft [unreleased], 94)
Info from ShimaPong:
Another version of Blast Wind?
Nekketsu Oyako (Techno Soft [unreleased], 94?)
Info from ShimaPong:
A Playstation/Saturn version exists but with different characters? An arcade version has been confirmed in Sasebo, Nagasaki-based Techno Soft.


Turnover (Barcrest, 90)
Skill Trek (Barcrest, 92)
The Crystal Maze (Barcrest, 94)

Pictures taken from Arcade Flyer Archive
Based on a British game show.
The Crystal Maze Team Challenge (Barcrest, 94)

Pictures taken from Arcade Flyer Archive
The Mating Game (Barcrest, 9?)


Monkey Chi Chi no Fuwafuwa Puzzle (Sunwise [prototype])

Pictures taken from Emulation Status.


F-15 Strike Eagle (Microprose, 91)

Pictures taken from Arcade Flyer Archive and Mutoscope.
Battle of the Solar System (Jaleco/Microprose, 91)
Battle Of The Solar System (BOTSS) is a polygon robot fighting game developed by Microprose.
Super Tank Attack (Microprose [prototype], 92?)
info from WHATSNEW.TXT:
[The support for this hardware in MAME is a] skeleton driver, just loads the roms.
Why they're not emulated (Duncan):
A quick glance at the schematics reveals that F-15 Strike Eagle uses hardware of about the same complexity as STUN Runner: 68000 for game logic, a TMS34010 and some other CPU presumably for polygons and some kind of sound CPU. I'm going to assume that BOTSS runs on similar hardware, but I can't tell for sure.


After the War (Dinamic, 91)

Atari ST version picture from GBman.
Megaphoenix (Dinamic, 91)

Atari ST version picture from GBman.
Hammer Boy (Dinamic, 91)

PC version picture from GBman.
Info from GBman:
These games uses the following hardware: a Motorola M68000 processor, a TMS 34010 for the graphics & a Z80 Zilog for the sound. They were Spanish games programmed by Dinamic in 1991.


Beeline (BFM, 91)


Popshot (KMD [prototype], 91)
Skeet Shot (KMD [prototype], 91)

Pictures taken from Arcade Flyer Archive
These two games were exhibited but never released.


Double Dealer (NMK, 91)


Poizone (Eterna, 91)


Mahjong Vegas (Dynax, 91)
Mahjong Tenkaigen (Dynax, 91)
Mahjong Tenkaigen Part 2 (Dynax, 91)


Brick Zone (Suna, 92)

Pictures from MAME testdriver, courtesy of beppe.


Virtual Combat (Kyle Hodgetts/VR8 [limited release], 92)
The ROMs on the top board of only known boardset are missing; The PALs are not dumped yet, but hopefully soon.


Tatsujin Oh (Toaplan, 90)
In MAME under the name Truxton II/Tatsujin Oh.


Mad Dancing (Human, 92)

ShimaPong scans from a Japanese magazine.
Info from ShimaPong:
This Final Fight style game is unique in several ways. The three buttons are Upper Attack, Lower Attack and Jump. You hold the attack button to block. The player first crouches when you hold the jump button, then jumps when you release it. Pressing both attack buttons triggers Super Attack, which decreases your energy. Pressing all buttons when the gauge is full triggers the Special Attack. The Special Attack gauge increases when you kill an enemy.
There are three planes to play on, like in Garou Densetsu/Fatal Fury. You switch with the Up/Down key. The first stage has three rounds, and you proceed by killing all the enemies. There's a boss every three rounds. You can recover in a bonus round between stages, or by slow degrees when you hold still. Energy recovery items don't exist. This game doesn't have lives, so an empty energy gague means game over. The characters are Joe Sawamura (Muay Thai), Yuko Akiyama (Rhythmic Gymnastics), and Raiden-Riki (Sumo Wrestler)


Front Row (Human, 92)

Pictures taken from magazine scans.

ShimaPong scans from a Japanese magazine.
Info from ShimaPong:
Unreleased F1 race game. It's split-screen on one monitor, and has digital inputs, a 2-way stick and three buttons. Human released a similar game on the Mega Drive, "Fastest One". World Championship is the single player mode. It has a total of six stages, America->Monaco->Canada->Italy->Spain->Japan, and you can go to the next race when you defeat a rival car. Battle is the versus mode. You choose a course and compete with 4 laps.



Battle Blaze (Sammy [ever finished/released?], 92)


Sexy Boom (Sang Ho Soft, 92)


Thunder & Lightning 2 (Visco, 92)
In MAME as Block Carnival/Thunder & Lightning 2.


Seibu Cup Soccer (Seibu Kaihatsu, 92)

Pictures from ShengLong!
From WHATSNEW.TXT:
Protection issues.
Description from ShengLong:
This is a soccer game (obvious) that has a special feature. When a player of your team scores a goal that player keeps running with the ball and a special bar appears. When this bar turns completely red, the player can makes a "Dynamite Kick" which is very difficult for the goalkeeper to stop.
About why it isn't emulated I don't know exactly but I heard that it suffered the same encryption than Raiden 2 and Raiden Dx.


Heated Barrel (Tad, 92)

Pictures taken from the MAME WIP page.

Pictures taken from The Guru's page.
Legionnaire (Tad, 92)

Pictures taken from Tim's Arcade Page.
Why it's not emulated (MAME WIP):
Legionnaire and Heated Barrel are not playable in the WIP driver because the MCU is not correctly emulated.


Raiden II (Seibu, 92)

Pictures taken from Tim's Arcade Page.
Why it's not emulated (R.Belmont):
The sprites are encrypted, and apparently very well. The various people who've cracked the Neo Geo, PGM, Sega 8-bit, and other encryptions have all run screaming from it. Play it in Raiden Project on a PSX (or an emulator if you for some reason insist on playing it on a PC).


Raiden DX (Seibu, 93)

Pictures taken from The Guru's page and World of Arcade.
From WHATSNEW.TXT:
Unemulated protection.


SD Gundam Gaiden Burning Attack (Banpresto, 93)
Godzilla (Banpresto, 93)
From WHATSNEW.TXT:
Protection issues.
Ultra Toukon Densetsu (Banpresto, 93)
Denjin Makai (Banpresto, 93)
Denjin Makai 2 is supported in MAME as "Guardians".
USO 800 / USO Hakkenki (Banpresto, 94)
This is a fortune teller machine.
Kidou Senshi Gundam Final Shooting (Banpresto/Visco [SSV hardware], 95)
In MAME as "Mobile Suit Gundam Final Shooting".


Survival Battle Dynamic Trial 7 (Toaplan [prototype], 93)


Zool (Bellfruit [RasterSpeed hardware], 93)


Mahjong Cafe Doll (Dynax, 93)


Quick Jack (ADP, 93)


Zero Team (Seibu, 93)

Pictures taken from Arcade Flyer Archive
Why it's not emulated (R. Belmont):
It's dumped and encrypted and has a suicide battery. Fun. All ZN-1 boards have a Sony-designed encryption chip. Games which run in ZiNc made uncreative use of it. Games which don't had smarter programmers.


Ms. Pac-Man Twin (Susilu, 93)

Pictures courtesy of Demián.


Little Robin (TCH, 93)


Zorton Brothers (Los Justicieros) (Web Picmatic, 93)


Joker Card (Vesely Svet, 93)


Double Wings (Mitchell, 93)

Pictures taken from The Guru's PCB Raid.
Information from Brian Troha:
Runs on a Data East PCB with an unknown Encrypted main CPU like most other post 90's Mitchell games. It's been decrypted, but the game currently suffers from unemulated protection.


Saikyou Battler Retsuden (Sunsoft/Ephch/Maruka, 93)


Tap a Tune (Moloney Manufacturing, 93)


Judge Dredd (Acclaim, 93 [ZN-1 Hardware])
Why it's not emulated (R. Belmont):
The ROM board is basically a home PSX CD emulator. To the code running on the PSX, the harddisk appears as a 650 meg Playstation home CD, with region = Europe. It is accessed with the same CD calls and such that are used on the home PSX. The "guns" are apparently actually analog axes of a DualShock-style controller and are again programmed identically to the home PSX. The Zinc guys said it doesn't even access the second meg of VRAM - it's very much like a home PSX game in almost all respects. Anyway, the protection is that the harddisk contains an almost standard ISO9660 image, but the block numbers in each directory entry are blank. They're filled in at run time by the hardware, so it'd probably be trivial to trojan (the Zinc guys just went by trial-and-error but have since lost that code).


Chanta to Suu no Cross de Pon (Sunsoft [prototype], 93)
Punky Doodle (Sunsoft [prototype], 93)
Developed by Sunsoft America, only two were ever made. Flyer has no game pictures, but describes it as a "colorful, comical maze game". The blue blob-like heroes leave a trail behind them, and if they touch a pumpkin it follows the trail and destroys enemies in its path.
Quiz Mezase Idol (Sunsoft [prototype], 94)


Skat TV (ADP, 94)


Western Shooting (Art & Magic, 94)


Mirage Youjuu Mahjongden (Mitchell, 94)


Popoitto Hebereke (Sunsoft, 94)


V Goal Soccer (Tecmo)

Pictures taken from The Guru's page.
World Cup '94 (Tecmo)
Tecmo World Soccer '95 (Tecmo, 94)
The sequel, "Tecmo World Soccer '96" is in MAME.
Burning Street (Tecmo [unreleased], 95)

ShimaPong scan from a Japanese magazine.
Info from ShimaPong:
This is a team fighting game like the 3 vs 3 KOF series. The main difference is that ALL characters fight at once. There are 8 teams to choose from, and you can only directly control the leader character. The 2 sub characters are optional. You only lose if the leader character's energy gauge is empty. 8-way joystick + 3 buttons (punch, kick and prescription for sub characters).


Spellsinger (Art & Magic [prototype], 94)


Rock (Yun Sung, 95)
In MAME under the name Magix/Rock.


Pango Fun (Italy) (InfoCube, 95)


Rebus (Microhard, 95)


Top Shooter (Sun Mixing, 95)


Pinball Champ '95 (Veltmeijer Automaten, 95)
From WHATSNEW.TXT:
Looks like it's probably gambling based, doesn't work yet so I don't know if any skill is involved.


Taiwan Chess Legend (Uniwang, 95)
Why it's not emulated (WHATSNEW.TXT):
Only partially decrypted.


Rise of the Robots (Bellfruit/Mirage, 95)


Print Club (Atlus, 95)
From WHATSNEW.TXT:
Mainly for reference, it might not be possible to emulate as it needs a camera + printer.


Kisekae Hanafuda (I'Max, 95 [MACS])
Kisekae Mahjong (I'Max, 95 [MACS])
Seimei Kentei Meimei Ki Cult Name (I'Max, 96 [MACS])
From WHATSNEW.TXT:
Unknown cpu, seems to be z80 based (16-bit?) with extra opcodes.
Jigsaw Paradise (I'Max, 96 [MACS?])

ShimaPong scans from a Japanese magazine.
クイズ彼女がハテナに着がえたら。。。 [Quiz Kanojyo ga Hatenani Kigaetara...] (I'Max, 96 [MACS?])

ShimaPong scans from a Japanese magazine.
Info from ShimaPong:
This is a quiz game with undressing scene. You select a girl, costume and bust size (B or E-cup). This game and Jigsaw Paradise are at least rare or perhaps even unreleased for MACS.

BTW, the MACS board is very interesting. It has 2 cartridge slots, and if you put game cartridges in both slots, a game selection screen appears after inserting a coin. In this screenshot, you can select Kisekae Mahjong (A) or Kisekae Hanafuda (B).
I think this will be not reproduced on MAME, because it doesn't support multi-cartridge systems right now.


Megatouch 3 (Merit, 95)
Megatouch 5 (Merit, 95)


Candy Puzzle (CD Express, 95)
Harem Challenge (CD Express, 95)
Laser Quiz (CD Express, 95)
Laser Quiz 2 Italy (CD Express, 95)
Laser Strixx (CD Express, 95)
Magic Premium (CD Express, 96)


Sky Lancer (Bordun International, 95)
Butterfly-themed slot machine game. Not related to the Orca space shooter of the same name. Hey, it's a catchy title!


Mahjong Tensinhai (Dynax, 95)
Mahjong Raijinhai DX (Dynax, 96)


Kizuna Encounter Special Version (SNK [limited release], 96)
An enhancement kit with a dedicated double-connectored option board that enabled head-to-head 2-on-2 play.


Dead or Alive prototype version (Tecmo [Model 2], 96)

ShimaPong scans from a Japanese magazine.
Info from ShimaPong:
In this prototype (AOU show?) version, the basic game system ("hold" system, danger zone etc) is finished, but a main diference is that you can select Kelly. Jann-lee, Rei-fang, Kasumi, Bayman and Kelly are selectable (the other three characters are missing).


Wonder League '96 (Korea) (Semicom, 96)


Sengoku Blade: Sengoku Ace Episode II (Psikyo, 96)
In MAME under the name Tangai/Sengoku Blade: Sengoku Ace Episode II.


Deroon DeroDero (Tecmo, 96)

Pictures taken from Arcade Flyer Archive
Tecmo Stackers (Tecmo, 96)
This is the world version of "Deroon Dero Dero".


Touki Denshou - Angel Eyes (Tecmo, 96)


NBA Jam Extreme (Acclaim, 96 [ZN1 Hardware])
Why it's not emulated (Brian Troha):
This game makes heavy use of encryption that's built into the ZN1 platorm.
Info from Brian Troha:
Program loading & banking needs to be sorted out. The sound CPU is a ADSP2181 and Aaron Giles renectly added full support for this chip for another hardware platform. Once enough time is available to focus on this game, it will all be worked out.


Purple Magic (Unico, 96)

Pictures from ebay auction sent by Brian Troha.


Dead or Alive (Tecmo/Sega [Sega Model 2B], 96)
Zero Gunner (Psikyo [Sega Model 2B], 97)
Pilot Kids (Psikyo [Sega Model 2B], 99)


Doom II (id Software [prototype?], 97?)
Appears in the film "Grosse Pointe Blank" (1997): Was it real or just a PC in a custom cab? If it was real, who manufactured it - Lazertron? According to Emily Grace it wasn't real. But who's Emily Grace? Hm...


Super Pool (Nazionale Elettronica Giochi SAS, 97)


Fashion Gambler (ADP, 97)


Jackpot Pool (Electronic Projects [Italy bootleg], 97)


Roulette (Playmark, 97)


Magic's 10 2 (ABM Games, 97)


POD (UbiSoft [prototype], 97)
This game was exhibited at the '97 E3 Expo.


Tokimeki Mahjong Paradise (Media/Sonnet, 97)
From WHATSNEW.TXT:
This looks tricky, blitter based gfx / sound chip, maybe I'll come back to it at a later date.


Gallop Racer 2 (Tecmo [TPS hardware], 97)
Info from Brian Troha:
Though there is some type of issue with Gallop Racer 2 which may or may not affect Gallop Racer 3. It's not known whether it's a CPU core issue or banking... It doesn't work correctly in ZiNc either.


3 on 3 Dunk Madness (Video System, 97)
Sukusuku Inufuku (Video System, 98)


Road's Edge / Round Trip (SNK [NeoGeo64], 97)
Samurai Showdown: Warrior's Rage (SNK [NeoGeo64], 98)
Fatal Fury: Wild Ambition (SNK [NeoGeo64], 98)


Quake Arcade Tournament (Lazertron [prototype], 98?)


Sigma Poker 2000 (Sigma, 98)


Magic Tennis (Art & Magic, 98)
Shout & Shoot (Art & Magic, 98)


Good (Korea) (Unknown, 98)


International Toote (Coinmaster, 98)


Snooker 10 (Sandiy, 98)


Stelle e Cubi (Italy) (Sure, 98)


The Untouchable (Play Pak, 98) A fighting game inspired by Mortal Kombat. According to the flyer, hardware uses a CD-ROM.


Space Bomber (Psikyo, 98)
Only Version A is a Most Wanted ROM. Version B is dumped and supported in MAME.


Eleven Beat (Hudson, 98)


Rapid Fire (Hanaho, 1998)

Pictures taken from the MAME WIP page.
Hanaho, the makers of the HotRod arcade style controller, made this light gun game.


Tul Lin Gu Lim Chat Ki '98 (Eolith, 98)
In MAME under the name Hidden Catch/Tul Lin Gu Lim Chat Ki '98.


Miss Tang Ja Ru Gi (Eolith, 99)
In MAME under the name Land Breaker/Miss Tang Ja Ru Gi.


Photo Play / Masters / World Championship (Tecmo, 99)


Sangoku Senki (IGS, 99)
In MAME under the name Knights of Valour/Sangoku Senki.


Peno Cup (Gamart, 9?)
From WHATSNEW.TXT
Maybe wrong title, corrupt ROM data.


Vegas Poker (BwB [proto], 9?)
Puck People (Microhard, 9?)
Funny Strip (Microhard/Magic Games, 9?)
From WHATSNEW.TXT:
Unemulated protection?


Paint & Puzzle (Century?, 9?)
From WHATSNEW.TXT:
Work on this is being continued by a different dev.


Wheels & Fire (TCH, 9?)


Super Free Kick (HEC, 9?)


Mongolfier New (bootleg, 9?)
Soccer New (bootleg, 9?)


Platoon (Nova?, 9?)


Dark Chamber (Rainbow Games)

Pictures courtesy of Gian!
Info from Gian:
cpu 32bit (15mhz), 16 sound channel stereo, 260000 color, system Pluto-2


Cow Race (Unknown, 19??)


Intersecti (19??)


Puzzlet (Yunizu Corp, 2000)


Come On Baby (ExPotato, 2000)


Project Justice (Capcom, 2000)
In MAME under the name Moero Justice Gakuen/Project Justice.


Hidden Catch 3 (Eolith, 2000)


Gunpey (Banpresto, 2000)
From WHATSNEW.TXT:
Skeleton driver, does nothing useful yet


Go 2000 (SA, 2000)


Boon-Ga Boon-Ga / Spank'em (Taff System, 2000)
Known as "That game where you stick a finger up people's butts". Developed by a Korean company. I can also say first hand that the two-fingered butt poke is a "funny" joke that elementary school age boys like to play on foreign visitors to the school. So there actually is some cultural basis to the game. What am I talking about?


X222 (Oriental Soft, 2000?)

ShimaPong scan from a Japanese magazine.
Bash (Oriental Soft, 2000?)

ShimaPong scan from a Japanese magazine.
Info from ShimaPong:
From an AOU Show 2000 report about Asian games outside of Japan. X2222 is a vertical shooter. There are three fighters, three level power-ups, two weapons and bombers. It seems to be similar to Psikyo's Striker series rather than G-Stream.
Bash is a fighting game. There are ten characters, four buttons and several unique systems. I hear that X2222 has been imported to Japan in 2001 but no info on Bash.


Cutey Fatty (Wecom, 2002?)

You are a girl who weighs 100kg but wants to lose weight, so you go around town with your dog shooting junk food and eating vegetables. It was made in Korea.


GameCristal (Cristaltec, 2002)


Chameleon 24 (Amusement Game, 2002)
A bootleg multicart of NES games made for an arcade cabinet.


Balloon & Balloon (Eolith, 2003)


Tower & Shaft (Aruze, 2003)


Gamshara (Mitchell [Namco System 10 Hardware], 2003)


39 in 1 MAME bootleg (2004)


Happy Hunter (Limenko, 20??)

Pictures from Korean arcade listing.
Light gun prize redemption game.
Techno X (Limenko, 20??)
Dance Dance Revolution type game.


Strip Teaser (Unknown Italian)


Nintendo Super System (Nintendo, 91)
This system was like the Playchoice-10, allowing you to buy time to play Super Nintendo games. Never saw the point of these systems, myself... Anyway, the menu system isn't working at all in MAME so the games are listed as non-working.



Galum Pa! [prototype] (CPS-2 hardware)


Neo-Geo prototype cartridges

In addition, the SP-4J version of the NeoGeo MVS BIOS, used on MV-1B, flat package mask ROM is a Most Wanted ROM.

Hyper Neo-Geo 64 From WHATSNEW.TXT
Very preliminary driver, loads and decodes the gfx, attempts to run some of the code. No video or sound emulation is done. For now the GFX can be viewed with F4.


Mistranslations from Japanese
From messages by Stiletto, Gridle, and Justin:

Rhinoceros Bar Command (Cyber Commando)
Rhinoceros Berth Lead-Lead (Cyber Sled)

Oh those are just rich. The explanation is obvious if you know any Japanese:
First of all, keep in mind that written Japanese doesn't have any spaces or breaks between words. Figuring out where words begin and end is generally obvious for a human reader but it's very hard to write a computer program to do so accurately. The titles for these two games would be written in Japanese as follows:

saibaakommando
saibaasureddo

The correct way to break them up into words is like so:

saibaa kommando
saibaa sureddo

Those are just the English phrases "cyber commando" and "cyber sled" written out phonetically using the Japanese syllabary.
Now, whatever machine translator these were put through decided to break them up like this, probably because it didn't recognize the word "cyber":

sai baa kommando
sai baasu reddo

As it happens, "sai" is the Japanese word for "rhinoceros". "baa" is how you'd phonetically write the English word "bar" in the Japanese syllabary, "baasu" is how you'd write "berth" (seriously!), and "reddo" is how you'd write "lead" (or "led", or "red").
With regards to "command" vs. "commando", Japanese uses a syllable-based writing system, and Japanese syllables can't end with consonants (except for n/m/ng), so if you want to represent an English syllable ending with a consonant, you have to stick an extra vowel on the end. The extra vowel is usually "u", but following t and d it's "o" because the Japanese characters for "tu" and "du" have come to be pronounced "tsu" and "zu". As a result, the words "command" and "commando" come out identical when transcribed.
As to why the translator produced "lead-lead" instead of "lead", I have absolutely no idea.
-Stiletto

Don Bear Near (Dunk Mania)

Seeing Stiletto mention the Rhinoceros Berth Lead-Lead story again made me notice this title in the list of System 11 games - it's the same machine-translation problem again, this time with Dunk Mania:

danku mania (Dunk Mania)
dan kuma nia (Don Bear Near)
(kuma is Japanese for "bear")

Over Kuhn (Oh! Bakyuun)

One more: "oo bakyuun" vs "ooba kyuun".

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